Posts tagged Windosill
I don’t hate games. In fact, I can become as obsessed with a game as anybody else. It’s true, however, that I don’t care for most popular iPad games because 1) combat bores me and 2) I don’t like cartoon characters. I can offer no defense for myself on the second count: Animation, apart from Miyaazki and some Pixar, mostly just leaves me cold.
For this reason, my eyes glaze over at the sight of countless app icons featuring the big-eyed, wacky/goofy cartoon heroes of the average casual iPad game. I don’t want to defend towers, help Squidgy the Squirrel get his nuts back, or plant crops. (The “time management” game genre baffles me more than any other — how did mimicking the least enjoyable aspect of modern life become a form of play?)
Windosill involves rolling a toy truck through a series of tableaux. In each scene, you have to figure out how to obtain a small cube (I think of them as sugar cubes) that will enable you to get to the next scene. This involves interacting with peculiar objects and beings: windmills made of feet, giant eyeballs, a sort of jack-in-the-box snake thing, colored dots that swarm like bees, and a little man in a space ship, among others. Clouds can be peeled back to obtain water, or shattered like glass. Disembodied tongues and beaks poke out of cubbyholes. Everything is bathed in a cool, blue glow like the light cast by a television set in a dark room.
Windowill is simple, I suppose, but it feels like its own little snow-globe world, consistent and self-contained. Yet it’s full of clever surprises. In its own small way, it’s just about perfect.